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Statement

The first question I ask is always: has this been done before? 

People say every story has already been told, and maybe that's true about theme. But it isn't true about perspective. It isn't true about voice. That's what I chase. A point of view that couldn't have come from anyone else.

I've always been drawn to the idea that this world is bigger than our understanding. Mythology. Folklore. Signs. Coincidences. The feeling that something extraordinary is hiding just beneath ordinary life. That's where my work lives.

I love creating impossible worlds. That's what drew me to genre, and it's why I fell in love with animation. Animation lets you build an entire universe with intention. Every building, color, shadow, silhouette, background, character design, and movement crafted on purpose.

Nothing is accidental. You can exaggerate reality, invent mythology, bend physics, and build worlds that could never exist in live action, while grounding every moment in emotional truth. For me, animation isn't just a medium. It's the purest form of world-building.

But worlds are only as memorable as the people living inside them. No matter how strange the universe becomes, the emotional truth has to stay grounded. Give the audience someone they recognize, a broke slacker trying to make rent, someone searching for love, purpose, or connection, and they'll follow you anywhere. Once they believe in the person, they'll believe in the impossible.

Comedy is my first language. It's where I have the most fun, and one of the most powerful ways to tell the truth. The best comedy comes from taking a world completely seriously, understanding its rules, then pushing them until something unexpected happens. It invites an audience in, lowers their guard, and makes the emotional moments hit even harder. I love making people laugh, then making them question their own existence.

I create where the dark and the light overlap. I build worlds dangerous enough that hope actually matters, because darkness isn't there to overwhelm the light. It's there to reveal it. Genre gives emotion a physical form. Grief becomes a ghost. Obsession becomes a monster. Loneliness becomes an endless universe. The impossible becomes another way of telling the truth.

I'm drawn to flawed people. I don't believe anyone is inherently good or evil. Most of us are simply trying to be loved, understood, and accepted. The funniest person in the room is often carrying the deepest pain. The strongest is often the most broken. That gray space is where real people live, and it's where I find my characters. I believe people can change. The characters that excite me most aren't the ones who have all the answers. They're the ones who earn them over time.

That's why I love serialized storytelling. I love telling individual stories, but I love even more knowing they're part of something larger. Every side character has another story. Every town has another mystery. Every legend has another version. I want every world I create to feel like it existed long before the audience arrived and will continue long after they leave. Every season should deepen the mythology, expand the universe, and push the characters somewhere they couldn't have gone before.

As a creator, my job is to protect that vision while surrounding myself with people who make it better. The best ideas rarely belong to one person. I love collaborating with writers, artists, directors, designers, and animators who push a world further than any one of us could alone. A great series feels cohesive not because everyone thinks the same way, but because everyone is building toward the same emotional truth.

I don't want to make stories people simply watch. I want to build worlds they return to. Worlds that make them laugh, unsettle them, and leave them looking at other people with a little more empathy and the world with a little more wonder.

Because sometimes the ugliest monster in the story is the one sent to protect you.

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